private void FillFormFields()
{
// Player Global Scoring
KillScore.Value = Int32.Parse(Scores["SCORE_KILL"][0]);
TeamKillScore.Value = Int32.Parse(Scores["SCORE_TEAMKILL"][0]);
SuicideScore.Value = Int32.Parse(Scores["SCORE_SUICIDE"][0]);
ReviveScore.Value = Int32.Parse(Scores["SCORE_REVIVE"][0]);
TeamDamage.Value = Int32.Parse(Scores["SCORE_TEAMDAMAGE"][0]);
TeamVehicleDamage.Value = Int32.Parse(Scores["SCORE_TEAMVEHICLEDAMAGE"][0]);
DestroyEnemyAsset.Value = Int32.Parse(Scores["SCORE_DESTROYREMOTECONTROLLED"][0]);
DriverKA.Value = Int32.Parse(Scores["SCORE_KILLASSIST_DRIVER"][0]);
PassangerKA.Value = Int32.Parse(Scores["SCORE_KILLASSIST_PASSENGER"][0]);
TargeterKA.Value = Int32.Parse(Scores["SCORE_KILLASSIST_TARGETER"][0]);
DamageAssist.Value = Int32.Parse(Scores["SCORE_KILLASSIST_DAMAGE"][0]);
GiveHealth.Value = Int32.Parse(Scores["SCORE_HEAL"][0]);
GiveAmmo.Value = Int32.Parse(Scores["SCORE_GIVEAMMO"][0]);
VehicleRepair.Value = Int32.Parse(Scores["SCORE_REPAIR"][0]);
// Player Conquest Settings
ConqFlagCapture.Value = Int32.Parse(ConqScores["SCORE_CAPTURE"][0]);
ConqFlagCaptureAsst.Value = Int32.Parse(ConqScores["SCORE_CAPTUREASSIST"][0]);
ConqFlagNeutralize.Value = Int32.Parse(ConqScores["SCORE_NEUTRALIZE"][0]);
ConqFlagNeutralizeAsst.Value = Int32.Parse(ConqScores["SCORE_NEUTRALIZEASSIST"][0]);
ConqDefendFlag.Value = Int32.Parse(ConqScores["SCORE_DEFEND"][0]);
// Player Coop Settings
CoopFlagCapture.Value = Int32.Parse(CoopScores["SCORE_CAPTURE"][0]);
CoopFlagCaptureAsst.Value = Int32.Parse(CoopScores["SCORE_CAPTUREASSIST"][0]);
CoopFlagNeutralize.Value = Int32.Parse(CoopScores["SCORE_NEUTRALIZE"][0]);
CoopFlagNeutralizeAsst.Value = Int32.Parse(CoopScores["SCORE_NEUTRALIZEASSIST"][0]);
CoopDefendFlag.Value = Int32.Parse(CoopScores["SCORE_DEFEND"][0]);
// AI Bots Global Scoring
AiKillScore.Value = Int32.Parse(Scores["AI_SCORE_KILL"][0]);
AiTeamKillScore.Value = Int32.Parse(Scores["AI_SCORE_TEAMKILL"][0]);
AiSuicideScore.Value = Int32.Parse(Scores["AI_SCORE_SUICIDE"][0]);
AiReviveScore.Value = Int32.Parse(Scores["AI_SCORE_REVIVE"][0]);
AiTeamDamage.Value = Int32.Parse(Scores["AI_SCORE_TEAMDAMAGE"][0]);
AiTeamVehicleDamage.Value = Int32.Parse(Scores["AI_SCORE_TEAMVEHICLEDAMAGE"][0]);
AiDestroyEnemyAsset.Value = Int32.Parse(Scores["AI_SCORE_DESTROYREMOTECONTROLLED"][0]);
AiDriverKA.Value = Int32.Parse(Scores["AI_SCORE_KILLASSIST_DRIVER"][0]);
AiPassangerKA.Value = Int32.Parse(Scores["AI_SCORE_KILLASSIST_PASSENGER"][0]);
AiTargeterKA.Value = Int32.Parse(Scores["AI_SCORE_KILLASSIST_TARGETER"][0]);
AiDamageAssist.Value = Int32.Parse(Scores["AI_SCORE_KILLASSIST_DAMAGE"][0]);
AiGiveHealth.Value = Int32.Parse(Scores["AI_SCORE_HEAL"][0]);
AiGiveAmmo.Value = Int32.Parse(Scores["AI_SCORE_GIVEAMMO"][0]);
AiVehicleRepair.Value = Int32.Parse(Scores["AI_SCORE_REPAIR"][0]);
// AI Bots Coop Settings
AiCoopFlagCapture.Value = Int32.Parse(CoopScores["AI_SCORE_CAPTURE"][0]);
AiCoopFlagCaptureAsst.Value = Int32.Parse(CoopScores["AI_SCORE_CAPTUREASSIST"][0]);
AiCoopFlagNeutralize.Value = Int32.Parse(CoopScores["AI_SCORE_NEUTRALIZE"][0]);
AiCoopFlagNeutralizeAsst.Value = Int32.Parse(CoopScores["AI_SCORE_NEUTRALIZEASSIST"][0]);
AiCoopDefendFlag.Value = Int32.Parse(CoopScores["AI_SCORE_DEFEND"][0]);
// AI Bots Conquest Settings
AiCqFlagCapture.Value = Int32.Parse(ConqScores["AI_SCORE_CAPTURE"][0]);
AiCqFlagCaptureAsst.Value = Int32.Parse(ConqScores["AI_SCORE_CAPTUREASSIST"][0]);
AiCqFlagNeutralize.Value = Int32.Parse(ConqScores["AI_SCORE_NEUTRALIZE"][0]);
AiCqFlagNeutralizeAsst.Value = Int32.Parse(ConqScores["AI_SCORE_NEUTRALIZEASSIST"][0]);
AiCqDefendFlag.Value = Int32.Parse(ConqScores["AI_SCORE_DEFEND"][0]);
// Replenish Scoring
RepairPointLimit.Value = Int32.Parse(Scores["REPAIR_POINT_LIMIT"][0]);
HealPointLimit.Value = Int32.Parse(Scores["HEAL_POINT_LIMIT"][0]);
AmmoPointLimit.Value = Int32.Parse(Scores["GIVEAMMO_POINT_LIMIT"][0]);
TeamDamageLimit.Value = Int32.Parse(Scores["TEAMDAMAGE_POINT_LIMIT"][0]);
TeamVDamageLimit.Value = Int32.Parse(Scores["TEAMVEHICLEDAMAGE_POINT_LIMIT"][0]);
ReplenishInterval.Value = Int32.Parse(Scores["REPLENISH_POINT_MIN_INTERVAL"][0]);
}