internal void OnAdditionToSpace(ISpace space)
{
detector.CollisionInformation.collisionRules.Specific.Add(wheel.vehicle.Body.CollisionInformation.collisionRules, CollisionRule.NoBroadPhase);
detector.CollisionInformation.collisionRules.Personal = CollisionRule.NoNarrowPhaseUpdate;
detector.CollisionInformation.collisionRules.group = CollisionRules.DefaultDynamicCollisionGroup;
}