BEPUphysics.Vehicle.WheelShape.OnAdditionToSpace C# (CSharp) 메소드

OnAdditionToSpace() 개인적인 메소드

private OnAdditionToSpace ( ISpace space ) : void
space ISpace
리턴 void
        internal void OnAdditionToSpace(ISpace space)
        {
            detector.CollisionInformation.collisionRules.Specific.Add(wheel.vehicle.Body.CollisionInformation.collisionRules, CollisionRule.NoBroadPhase);
            detector.CollisionInformation.collisionRules.Personal = CollisionRule.NoNarrowPhaseUpdate;
            detector.CollisionInformation.collisionRules.group = CollisionRules.DefaultDynamicCollisionGroup;

        }

Usage Example

예제 #1
0
        internal void OnAdditionToSpace(ISpace space)
        {
            //Make sure it doesn't collide with anything.

            shape.OnAdditionToSpace(space);
            shape.UpdateDetectorPosition(); //Need to put the detectors in appropriate locations before adding since otherwise overloads the broadphase
            space.Add(shape.detector);
        }
All Usage Examples Of BEPUphysics.Vehicle.WheelShape::OnAdditionToSpace