public Vehicle(Entity shape, IEnumerable<Wheel> wheelList)
{
IsUpdatedSequentially = false;
Body = shape;
Body.activityInformation.IsAlwaysActive = true;
//The body is always active, so don't bother with stabilization either.
//Stabilization can introduce artifacts as well.
body.activityInformation.AllowStabilization = false;
foreach (Wheel wheel in wheelList)
{
AddWheel(wheel);
}
}