public RaycastWheelShape ( float graphicalRadius, Matrix localGraphicTransform ) : BEPUphysics.BroadPhaseEntries | ||
graphicalRadius | float | Graphical radius of the wheel. /// This is not used for simulation. It is only used in /// determining aesthetic properties of a vehicle wheel, /// like position and orientation. |
localGraphicTransform | Matrix | Local graphic transform of the wheel shape. /// This transform is applied first when creating the shape's worldTransform. |
Результат | BEPUphysics.BroadPhaseEntries |