BEPUphysics.NarrowPhaseSystems.Pairs.GroupPairHandler.UpdateCollision C# (CSharp) Метод

UpdateCollision() публичный Метод

Updates the pair handler.
public UpdateCollision ( float dt ) : void
dt float Timestep duration.
Результат void
        public override void UpdateCollision(float dt)
        {

            if (!suppressEvents)
            {
                CollidableA.EventTriggerer.OnPairUpdated(CollidableB, this);
                CollidableB.EventTriggerer.OnPairUpdated(CollidableA, this);
            }

            UpdateContacts(dt);


            if (contactCount > 0)
            {
                if (!suppressEvents)
                {
                    CollidableA.EventTriggerer.OnPairTouching(CollidableB, this);
                    CollidableB.EventTriggerer.OnPairTouching(CollidableA, this);
                }

                if (previousContactCount == 0)
                {
                    //collision started!
                    CollidableA.EventTriggerer.OnInitialCollisionDetected(CollidableB, this);
                    CollidableB.EventTriggerer.OnInitialCollisionDetected(CollidableA, this);

                    //No solver updateable addition in this method since it's handled by the "AddSolverUpdateable" method.
                }
            }
            else if (previousContactCount > 0 && !suppressEvents)
            {
                //collision ended!
                CollidableA.EventTriggerer.OnCollisionEnded(CollidableB, this);
                CollidableB.EventTriggerer.OnCollisionEnded(CollidableA, this);

                //No solver updateable removal in this method since it's handled by the "RemoveSolverUpdateable" method.
            }
            previousContactCount = contactCount;

        }