public final Update ( float dt ) : void | ||
dt | float | Timestep duration. |
Результат | void |
public sealed override void Update(float dt)
{
for (int i = 0; i < penetrationConstraints.Count; i++)
UpdateUpdateable(penetrationConstraints.Elements[i], dt);
for (int i = 0; i < frictionConstraints.Count; i++)
UpdateUpdateable(frictionConstraints.Elements[i], dt);
}