protected override bool ConfigureTriangle(int i, out TriangleIndices indices)
{
int triangleIndex = overlappedTriangles.Elements[i];
mesh.Mesh.Data.GetTriangle(triangleIndex, out localTriangleShape.vA, out localTriangleShape.vB, out localTriangleShape.vC);
localTriangleShape.sidedness = mesh.sidedness;
localTriangleShape.collisionMargin = 0;
indices = new TriangleIndices
{
A = mesh.Mesh.Data.indices[triangleIndex],
B = mesh.Mesh.Data.indices[triangleIndex + 1],
C = mesh.Mesh.Data.indices[triangleIndex + 2]
};
return true;
}