BEPUphysics.CollisionTests.Manifolds.GeneralConvexContactManifold.Update C# (CSharp) Метод

Update() публичный Метод

Updates the manifold.
public Update ( float dt ) : void
dt float Timestep duration.
Результат void
        public override void Update(float dt)
        {
            //First, refresh all existing contacts.  This is an incremental manifold.
            ContactRefresher.ContactRefresh(contacts, supplementData, ref collidableA.worldTransform, ref collidableB.worldTransform, contactIndicesToRemove);
            RemoveQueuedContacts();


            //Now, generate a contact between the two shapes.
            ContactData contact;
            if (pairTester.GenerateContactCandidate(out contact))
            {

                if (IsContactUnique(ref contact))
                {
                    //Check if adding the new contact would overflow the manifold.
                    if (contacts.Count == 4)
                    {
                        //Adding that contact would overflow the manifold.  Reduce to the best subset.
                        bool addCandidate;
                        ContactReducer.ReduceContacts(contacts, ref contact, contactIndicesToRemove, out addCandidate);
                        RemoveQueuedContacts();
                        if (addCandidate)
                            Add(ref contact);
                    }
                    else
                    {
                        //Won't overflow the manifold, so just toss it in.
                        Add(ref contact);
                    }
                }
            }
            else
            {
                //No collision, clean out the manifold.
                for (int i = contacts.Count - 1; i >= 0; i--)
                {
                    Remove(i);
                }
            }


        }