// ------------------------------------------------------------------------------
// CCNode SceneManagement
// ------------------------------------------------------------------------------
//
//onEnter & onExit
//
public virtual void onEnter()
{
if (_children != null)
{
int childrenCount = _children.Count;
for (int i = 0; i < childrenCount; i++)
{
CCNode child = _children[i];
child.onEnter();
}
}
resumeSchedulerAndActions();
_isRunning = true;
gameObject.SetActive(_visible);
}