public static void Warning(string format, params object[] args){ if (COCOS2D_DEBUG > 0){ if(args.Length > 0) Debug.LogWarningFormat (format, args); else Debug.LogWarning(format); } } public static void Error(string format, params object[] args){
public void preloadPrefab(string path) { if (!_prefabs.ContainsKey(path)) { GameObject obj = Resources.Load <GameObject>(path); if (obj == null) { CCDebug.Warning("CC3SpriteFactory#preloadPrefab: {0} not found.", path); } _prefabs [path] = obj; } }