public static void Save(IValueSink sink, FloatingLimit value)
{
sink.EnterSequence();
Value<uint>.Save(sink, value.TimeDelay);
Value<DeviceObjectPropertyReference>.Save(sink, value.SetpointReference);
Value<float>.Save(sink, value.LowDiffLimit);
Value<float>.Save(sink, value.HighDiffLimit);
Value<float>.Save(sink, value.Deadband);
sink.LeaveSequence();
}