public static new FloatingLimit Load(IValueStream stream)
{
stream.EnterSequence();
var timeDelay = Value<uint>.Load(stream);
var setpointReference = Value<DeviceObjectPropertyReference>.Load(stream);
var lowDiffLimit = Value<float>.Load(stream);
var highDiffLimit = Value<float>.Load(stream);
var deadband = Value<float>.Load(stream);
stream.LeaveSequence();
return new FloatingLimit(timeDelay, setpointReference, lowDiffLimit, highDiffLimit, deadband);
}