void btnCreateWorld_Clicked(XGControl sender)
{
//VectorID worldID = Azmyth.Assets.Assets.CreateWorld();
//Game.World = Azmyth.Assets.Assets.GetWorld(worldID);
// Game.World.ShoreLine = .20f;
//Game.TerrainManager = new TerrainManager(Game);
Game.m_stateManager.SetState(GameStates.CreateWorld);
}