Azmyth.XNA.frmMainMenu.btnCreateWorld_Clicked C# (CSharp) Method

btnCreateWorld_Clicked() public method

public btnCreateWorld_Clicked ( XGControl sender ) : void
sender XGControl
return void
        void btnCreateWorld_Clicked(XGControl sender)
        {
            //VectorID worldID = Azmyth.Assets.Assets.CreateWorld();

            //Game.World = Azmyth.Assets.Assets.GetWorld(worldID);

               // Game.World.ShoreLine = .20f;
            //Game.TerrainManager = new TerrainManager(Game);

            Game.m_stateManager.SetState(GameStates.CreateWorld);
        }