Axiom.Serialization.MaterialSerializer.ParseColorOpFallback C# (CSharp) Метод

ParseColorOpFallback() приватный Метод

private ParseColorOpFallback ( string parameters, MaterialScriptContext context ) : bool
parameters string
context MaterialScriptContext
Результат bool
		protected static bool ParseColorOpFallback( string parameters, MaterialScriptContext context )
		{
			string[] values = parameters.Split( new char[] { ' ', '\t' } );

			// lookup the real enums equivalent to the script values
			object srcVal = ScriptEnumAttribute.Lookup( values[ 0 ], typeof( SceneBlendFactor ) );
			object destVal = ScriptEnumAttribute.Lookup( values[ 1 ], typeof( SceneBlendFactor ) );

			// if both values were found, assign them
			if ( srcVal != null && destVal != null )
			{
				context.textureUnit.SetColorOpMultipassFallback( (SceneBlendFactor)srcVal, (SceneBlendFactor)destVal );
			}
			else
			{
				string legalValues = ScriptEnumAttribute.GetLegalValues( typeof( SceneBlendFactor ) );

				if ( srcVal == null )
				{
					LogParseError( context, "Bad color_op_multipass_fallback attribute, valid values for src value are {0}.", legalValues );
				}
				if ( destVal == null )
				{
					LogParseError( context, "Bad color_op_multipass_fallback attribute, valid values for dest value are {0}.", legalValues );
				}
			}

			return false;
		}