public void InjectMouseDown( SharpInputSystem.MouseEventArgs e, SharpInputSystem.MouseButtonID id )
{
if ( swordsDrawn && ( topAnimID == AnimationID.IdleTop || topAnimID == AnimationID.RunTop ) )
{
// if swords are out, and character's not doing something weird, then SLICE!
if ( id == SharpInputSystem.MouseButtonID.Left )
SetTopAnimation( AnimationID.SliceVertical, true );
else if ( id == SharpInputSystem.MouseButtonID.Right )
SetTopAnimation( AnimationID.SliceHorizontal, true );
timer = 0;
}
}
/// <summary>