protected override void dispose( bool disposeManagedResources )
{
if ( !isDisposed )
{
if ( disposeManagedResources )
{
for ( int i = 0; i < (int)PixelComponentType.Count; i++ )
{
pBuffers[ i ].PixelBuffer = null;
}
}
}
base.dispose( disposeManagedResources );
}