Axiom.RenderSystems.OpenGL.GLPBRTTManager.dispose C# (CSharp) Method

dispose() protected method

protected dispose ( bool disposeManagedResources ) : void
disposeManagedResources bool
return void
		protected override void dispose( bool disposeManagedResources )
		{
			if ( !isDisposed )
			{
				if ( disposeManagedResources )
				{
					for ( int i = 0; i < (int)PixelComponentType.Count; i++ )
					{
						pBuffers[ i ].PixelBuffer = null;
					}
				}
			}
			base.dispose( disposeManagedResources );
		}