public override bool IsStillOutstanding()
{
int available = 0;
if ( isSupportedNV )
{
Gl.glGetOcclusionQueryivNV( this.queryId, Gl.GL_PIXEL_COUNT_AVAILABLE_NV, out available );
}
else if ( isSupportedARB )
{
Gl.glGetQueryivARB( this.queryId, Gl.GL_QUERY_RESULT_AVAILABLE_ARB, out available );
}
return available == 0;
}