Aura.Channel.World.Inventory.CreatureInventory.CreatureInventory C# (CSharp) Метод

CreatureInventory() статический приватный Метод

Initializes static information.
static private CreatureInventory ( ) : System
Результат System
		static CreatureInventory()
		{
			// Set pockets directly modifiable by creatures.
			AccessiblePockets = new HashSet<Pocket>()
			{
				Pocket.Accessory1,
				Pocket.Accessory2,
				Pocket.Armor,
				Pocket.ArmorStyle,
				Pocket.BattleReward,
				Pocket.ComboCard,
				Pocket.Cursor,
				Pocket.EnchantReward,
				Pocket.Falias1,
				Pocket.Falias2,
				Pocket.Falias3,
				Pocket.Falias4,
				Pocket.Glove,
				Pocket.GloveStyle,
				Pocket.Head,
				Pocket.HeadStyle,
				Pocket.Inventory,
				Pocket.LeftHand1,
				Pocket.LeftHand2,
				Pocket.Magazine1,
				Pocket.Magazine2,
				Pocket.ManaCrystalReward,
				Pocket.PersonalInventory,
				Pocket.RightHand1,
				Pocket.RightHand2,
				Pocket.Robe,
				Pocket.RobeStyle,
				Pocket.Shoe,
				Pocket.ShoeStyle,
				Pocket.Temporary,
				Pocket.Trade,
				Pocket.EntrustmentItem1,
				Pocket.EntrustmentItem2,
				Pocket.EntrustmentReward,
				Pocket.VIPInventory,
				Pocket.TailStyle,
			};

			// Add bags to the list of modifiable pockets.
			for (var i = Pocket.ItemBags; i <= Pocket.ItemBagsMax; i++)
				AccessiblePockets.Add(i);
		}

Same methods

CreatureInventory::CreatureInventory ( Creature creature ) : System