private void ApplyUpgrades(Item item)
{
var magicDefenseMod = item.MetaData1.GetFloat("MDEF");
var magicProtectionMod = item.MetaData1.GetFloat("MPROT");
if (magicDefenseMod != 0) _creature.StatMods.Add(Stat.MagicDefenseMod, magicDefenseMod, StatModSource.Equipment, item.EntityId);
if (magicProtectionMod != 0) _creature.StatMods.Add(Stat.MagicProtectionMod, magicProtectionMod, StatModSource.Equipment, item.EntityId);
}