public bool WarpFlash(int regionId, int x, int y)
{
// "Departing" effect
if (this.Region != Region.Limbo)
{
Send.Effect(this, Effect.ScreenFlash, 3000, 0);
Send.PlaySound(this, "data/sound/Tarlach_change.wav");
}
if (!this.Warp(regionId, x, y))
return false;
// "Arriving" effect
Send.Effect(this, Effect.ScreenFlash, 3000, 0);
Send.PlaySound(this, "data/sound/Tarlach_change.wav");
return true;
}