public void OnPlayerEntersLobby(Creature creature)
{
var actualCreature = creature.GetActualCreature();
var isCreator = this.Creators.Contains(actualCreature.EntityId);
// Save location
// This happens whenever you enter the lobby.
creature.DungeonSaveLocation = creature.GetLocation();
Send.Notice(creature, Localization.Get("You have memorized this location."));
// Notify player if dungeon was created by another party.
if (!isCreator)
Send.MsgBox(creature, Localization.Get("This dungeon has been created by another player."));
// Scroll message
var msg = "";
if (isCreator)
msg = Localization.Get("This dungeon has been created by you or your party.\t");
else
msg = Localization.Get("This dungeon has been created by another player.");
Send.Notice(creature, NoticeType.Top, ScrollMessageDuration, msg + this.GetPlayerListScrollMessage());
// Enter events
this.Script.OnPlayerEntered(this, creature);
lock (_partyEnterSyncLock)
{
if (!_partyEnterEventFired && this.CountPlayers() == this.Creators.Count)
{
_partyEnterEventFired = true;
this.Script.OnPartyEntered(this, creature);
}
}
}