Aura.Channel.Skills.Life.Campfire.Ready C# (CSharp) Метод

Ready() публичный Метод

Readies skill, saving the item id to use for later.
public Ready ( Creature creature, Skill skill, Packet packet ) : bool
creature Aura.Channel.World.Entities.Creature
skill Skill
packet Packet
Результат bool
		public bool Ready(Creature creature, Skill skill, Packet packet)
		{
			if (skill.Info.Id == SkillId.Campfire)
			{
				creature.Temp.FirewoodItemId = packet.GetInt();

				Send.SkillReady(creature, skill.Info.Id, creature.Temp.FirewoodItemId);
			}
			else
			{
				var dict = packet.GetString();

				creature.Temp.CampfireKitItemEntityId = MabiDictionary.Fetch<long>("ITEMID", dict);

				Send.SkillReady(creature, skill.Info.Id, dict);
			}

			return true;
		}