public bool Ready(Creature creature, Skill skill, Packet packet)
{
if (skill.Info.Id == SkillId.Campfire)
{
creature.Temp.FirewoodItemId = packet.GetInt();
Send.SkillReady(creature, skill.Info.Id, creature.Temp.FirewoodItemId);
}
else
{
var dict = packet.GetString();
creature.Temp.CampfireKitItemEntityId = MabiDictionary.Fetch<long>("ITEMID", dict);
Send.SkillReady(creature, skill.Info.Id, dict);
}
return true;
}