public bool Ready(Creature creature, Skill skill, Packet packet)
{
skill.Stacks = 1;
Send.UseMotion(creature, 27, 1, true, false);
Send.Effect(creature, Effect.Dice, 0, "wait"); // [200200, NA233 (2016-08-12)] New 0 int after effect id
Send.SkillReady(creature, skill.Info.Id);
return true;
}