public bool Prepare(Creature creature, Skill skill, Packet packet)
{
// Check if dice are equipped (checked on client as well)
if (creature.RightHand == null || !creature.RightHand.HasTag("/dice/"))
{
Send.Notice(creature, Localization.Get("You must equip one Six Sided Dice to use this Action."));
return false;
}
creature.StopMove();
Send.UseMotion(creature, 27, 0, false, false);
Send.Effect(creature, Effect.Dice, 0, "prepare"); // [200200, NA233 (2016-08-12)] New 0 int after effect id
Send.SkillPrepare(creature, skill.Info.Id, skill.GetCastTime());
return true;
}