protected void HealRate(Creature creature, double life, double mana, double stamina, double toxicity)
{
life = creature.LifeMax / 100f * life;
mana = creature.ManaMax / 100f * mana;
stamina = creature.StaminaMax / 100f * stamina;
this.Heal(creature, life, mana, stamina, toxicity);
}