Aura.Channel.Scripting.Scripts.ItemScript.Feed C# (CSharp) Метод

Feed() защищенный Метод

Reduces hunger by amount and handles weight gain/loss and stat bonuses.
Body and stat changes are applied inside Creature, on MabiTick (every 5 minutes).
protected Feed ( Creature creature, double hunger, double weight, double upper, double lower, double str, double int_, double dex, double will, double luck, double life, double mana, double stm ) : void
creature Aura.Channel.World.Entities.Creature
hunger double
weight double
upper double
lower double
str double
int_ double
dex double
will double
luck double
life double
mana double
stm double
Результат void
		protected void Feed(Creature creature, double hunger, double weight = 0, double upper = 0, double lower = 0, double str = 0, double int_ = 0, double dex = 0, double will = 0, double luck = 0, double life = 0, double mana = 0, double stm = 0)
		{
			// Saturday: Food effects are increased. (2x weight, hunger; effects are long term)
			// +100%? Seems a lot, but that's what the Wiki says.
			if (ErinnTime.Now.Month == ErinnMonth.Samhain)
			{
				hunger *= 2;
				weight *= 2;
				upper *= 2;
				lower *= 2;
			}

			// Hunger
			var diff = creature.Hunger;
			creature.Hunger -= (float)hunger;
			diff -= creature.Hunger;

			// Weight (multiplicators guessed, based on packets)
			// Only increase weight if you eat above 0% Hunger?
			if (diff < hunger)
			{
				creature.Temp.WeightFoodChange += (float)weight * (weight >= 0 ? WeightChangePlus : WeightChangeMinus);
				creature.Temp.UpperFoodChange += (float)upper * (upper >= 0 ? WeightChangePlus : WeightChangeMinus);
				creature.Temp.LowerFoodChange += (float)lower * (lower >= 0 ? WeightChangePlus : WeightChangeMinus);
			}

			// Stats
			creature.Temp.StrFoodChange += MabiMath.FoodStatBonus(str, hunger, diff, creature.Age);
			creature.Temp.IntFoodChange += MabiMath.FoodStatBonus(int_, hunger, diff, creature.Age);
			creature.Temp.DexFoodChange += MabiMath.FoodStatBonus(dex, hunger, diff, creature.Age);
			creature.Temp.WillFoodChange += MabiMath.FoodStatBonus(will, hunger, diff, creature.Age);
			creature.Temp.LuckFoodChange += MabiMath.FoodStatBonus(luck, hunger, diff, creature.Age);
		}