protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here gameStateNumber = gMenu.getGameStateNumber(); switch (gameStateNumber) { case 3: { gMenu.Update(gameTime); break; } default: { break; } } base.Update(gameTime); }