protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
// TODO: Add your drawing code here
spriteBatch.Begin();
GraphicsDevice.Clear(Color.Black);
switch (gameStateNumber)
{
case 3:
{
gMenu.Draw(spriteBatch);
break;
}
default:
{
break;
}
}
spriteBatch.End();
base.Draw(gameTime);
}