public void MakeResolutionArray()
{
float soundBarW = recSoundBar.Width / 6;
arVolumes = new float[][]
{
new float[] { DistanceCalculate((soundBarW * 5.4f) ), 1f},
new float[] { DistanceCalculate((soundBarW * 5) ), 0.8f},
new float[] { DistanceCalculate((soundBarW * 4) ), 0.6f},
new float[] { DistanceCalculate((soundBarW * 3) ), 0.4f},
new float[] { DistanceCalculate((soundBarW * 2) ), 0.2f},
new float[] { DistanceCalculate((soundBarW * 1) ), 0.1f},
new float[] { DistanceCalculate((soundBarW * 0) ), 0f},
};
}