public void Init()
{
//SCREEN SCALE
float graphicsW = graphics.PreferredBackBufferWidth;
float graphicsH = graphics.PreferredBackBufferHeight;
sizeW = (graphicsW / 900);
sizeH = (graphicsH / 500);
//RECTANGLE SOUNDBAR
int recSoundBarX = Convert.ToInt32(graphicsW / posSoundBar.X);
int recSoundBarY = Convert.ToInt32(graphicsH / posSoundBar.Y);
int recSoundBarWidth = Convert.ToInt32(sizeW * sizeSoundBar.X);
int recSoundBarHeigth = Convert.ToInt32(sizeH * sizeSoundBar.Y);
recSoundBar = new Rectangle(recSoundBarX, recSoundBarY, recSoundBarWidth, recSoundBarHeigth);
//RECTANGLE SOUNDBARCURSOR
int recBarCursorX = Convert.ToInt32(arVolumes[arrayNumber][0]);
int recBarCursorY = BarCursorHeigthConvert();
int recBarCursorWidth = Convert.ToInt32(sizeW * sizeBarCursor.X);
int recBarCursorHeigth = Convert.ToInt32(sizeH * sizeBarCursor.Y);
recBarCursor = new Rectangle(recBarCursorX, recBarCursorY, recBarCursorWidth, recBarCursorHeigth);
//RECTANGLE LEFT ARROW
int recArrowLeftX = Convert.ToInt32(graphicsW / posArrowLeft.X);
int recArrowY = Convert.ToInt32(graphicsH / posArrowLeft.Y);
int recArrowWidth = Convert.ToInt32(sizeW * sizeArrow.X);
int recArrowHeigth = Convert.ToInt32(sizeH * sizeArrow.Y);
recArrowLeft = new Rectangle(recArrowLeftX, recArrowY, recArrowWidth, recArrowHeigth);
//RECTANGLE RIGHT ARROW
int recArrowRightX = Convert.ToInt32(graphicsW / posArrowRight.X);
recArrowRight = new Rectangle(recArrowRightX, recArrowY, recArrowWidth, recArrowHeigth);
//RESOLUTION ARRAY
MakeResolutionArray();
}