public OptionsText(GraphicsDeviceManager graphics, Texture2D txBackground, Texture2D txBack, Vector2 posBack, Vector2 sizeBack, Texture2D txSelectArrow, Vector2 posSelectArrow, Vector2 sizeSelectArrow, SpriteFont spriteFont, string textHeader, Vector2 posHeader, string textSound, Vector2 posSound, string textResolution, Vector2 posResolution, string textAlias, Vector2 posAlias, string textAliasOn, Vector2 posAliasOn, string textAliasOff, Vector2 posAliasOff, Color col)
{
this.graphics = graphics;
this.txBackground = txBackground;
this.txBack = txBack;
this.txSelectArrow = txSelectArrow;
this.sizeSelectArrow = sizeSelectArrow;
this.posBack = posBack;
this.sizeBack = sizeBack;
this.spriteFont = spriteFont;
this.textHeader = textHeader;
this.textSound = textSound;
this.textResolution = textResolution;
this.textAlias = textAlias;
this.textAliasOn = textAliasOn;
this.textAliasOff = textAliasOff;
this.posSound = posSound;
this.posHeader = posHeader;
this.posSelectArrow = posSelectArrow;
this.posResolution = posResolution;
this.posAlias = posAlias;
this.posAliasOn = posAliasOn;
this.posAliasOff = posAliasOff;
this.col = col;
newPos = posSelectArrow.Y;
Init();
}