Assets.Characters.Player.Scripts.PlayerMovement.LateUpdate C# (CSharp) Метод

LateUpdate() публичный Метод

public LateUpdate ( ) : void
Результат void
        void LateUpdate()
        {
            if (!_canMove) return;

            _tap = false;
            _canMove = false;
            // if (!Input.GetMouseButtonUp(0)) return;

            var ts = Input.touches;

            //	Debug.Log ("touches " + EventSystem.current.IsPointerOverGameObject());

            if (ts.Length > 1 || (ts.Length > 0 && EventSystem.current.IsPointerOverGameObject(ts[0].fingerId))
                || EventSystem.current.IsPointerOverGameObject())	return;

            // Find all object in ray, and sort them by distance to object.
            var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
            RaycastHit[] hits = Physics.RaycastAll(ray, 100);
            hits = hits.OrderBy(h => h.distance).ToArray();

            var state = hits.Select(hit => GameObjectToState(hit.transform.gameObject, hit))
                .FirstOrDefault(s => s != null);

            if (state != null)
                _ai.AssignNewState(state);
        }