_agent.destination = _agent.transform.position;
_waitingForPlayer = true;
var waypoints = GameObject.FindGameObjectWithTag(Constants.Tags.GameMaster).transform.FindChild("Waypoints");
waypoint01 = waypoints.FindChild("waypoint");
waypoint02 = waypoints.FindChild("waypoint (1)");
bubble = FindObjectOfType<InteractableSpeechBubble>();
}
// Update is called once per frame