void Update()
{
if (chosen) {
if (other.audioVol == 0.0) {
if (change) {
source.clip = song;
source.volume = audioVol;
if(source.enabled)
source.Play();
//other.audioVol = other.maxVol;
}
else {
fadeIn();
}
//chosen = false;
change = false;
//fadeIn();
}
else {
fadeOut();
}
}
}