Artemis.Engine.UpdatableObject.InternalUpdate C# (CSharp) Метод

InternalUpdate() приватный Метод

This is the update method for everything that must be updated every frame regardless of the values of IsPaused or ManuallyUpdate. InternalUpdate is always called by the engine once per game tick, unless the user manually calls "Update". For example, TimeableObject uses InternalUpdate to update it's internal lifetime. This can only be called once every game tick and MUST be called.
private InternalUpdate ( ) : void
Результат void
        internal virtual void InternalUpdate()
        {
        }