Artemis.Engine.UpdatableObject.InternalUpdate C# (CSharp) 메소드

InternalUpdate() 개인적인 메소드

This is the update method for everything that must be updated every frame regardless of the values of IsPaused or ManuallyUpdate. InternalUpdate is always called by the engine once per game tick, unless the user manually calls "Update". For example, TimeableObject uses InternalUpdate to update it's internal lifetime. This can only be called once every game tick and MUST be called.
private InternalUpdate ( ) : void
리턴 void
        internal virtual void InternalUpdate()
        {
        }