ArmedCards.BusinessLogic.DomainServices.Game.Join.AsSpectator C# (CSharp) Метод

AsSpectator() приватный Метод

private AsSpectator ( Entities game, Entities user, String passphrase, Entities response ) : void
game Entities
user Entities
passphrase String
response Entities
Результат void
        private void AsSpectator(Entities.Game game, Entities.User user, String passphrase, Entities.JoinResponse response)
        {
            if (game.IsCurrentSpectator(user.UserId) == false)
            {
                if (_validatePassphrase.Execute(game, passphrase) == false)
                {
                    response.Result |= Entities.Enums.Game.JoinResponseCode.BadPassphrase;
                }
                else if (game.MaxSpectatorsReached())
                {
                    response.Result |= Entities.Enums.Game.JoinResponseCode.SpectatorsFull;
                }
                else
                {
                    Boolean successful = _joinGame.Execute(game, user, Entities.Enums.GamePlayerType.Spectator);

                    if (successful == false)
                    {
                        response.Result |= Entities.Enums.Game.JoinResponseCode.SpectatorsFull;
                    }
                }
            }
            else
            {
                response.Result |= Entities.Enums.Game.JoinResponseCode.SuccessfulAlreadyPlayer;
            }

            if (response.Result.HasFlag(Entities.Enums.Game.JoinResponseCode.BadPassphrase) == false &&
                response.Result.HasFlag(Entities.Enums.Game.JoinResponseCode.FullGame) == false)
            {
                response.Game = game;
            }
        }