ArmedCards.BusinessLogic.DomainServices.Game.Join.AsPlayer C# (CSharp) Метод

AsPlayer() приватный Метод

private AsPlayer ( Entities game, Entities user, String passphrase, Entities response, System.Boolean wasWaiting ) : void
game Entities
user Entities
passphrase String
response Entities
wasWaiting System.Boolean
Результат void
        private void AsPlayer(Entities.Game game, Entities.User user, String passphrase, Entities.JoinResponse response, Boolean wasWaiting)
        {
            if (game.IsCurrentPlayer(user.UserId) == false)
            {
                if (_validatePassphrase.Execute(game, passphrase) == false)
                {
                    response.Result |= Entities.Enums.Game.JoinResponseCode.BadPassphrase;
                }
                else if (game.IsFull())
                {
                    response.Result |= Entities.Enums.Game.JoinResponseCode.FullGame;
                }
                else
                {
                    Boolean successful = _joinGame.Execute(game, user, Entities.Enums.GamePlayerType.Player);

                    if (successful == false)
                    {
                        response.Result |= Entities.Enums.Game.JoinResponseCode.FullGame;
                    }
                    else
                    {
                        if (wasWaiting && !game.IsWaiting())
                        {
                            Entities.User newCommander = game.NextCommander(null);

                            if (newCommander != null)
                            {
                                if (_startRound.Execute(game, game.NextCommander(null)) == true)
                                {
                                    response.Result |= Entities.Enums.Game.JoinResponseCode.NewRoundStart;
                                }
                            }
                            else
                            {
                                response.Result |= Entities.Enums.Game.JoinResponseCode.WaitingOnWinnerSelection;
                            }
                        }
                    }
                }
            }
            else
            {
                response.Result |= Entities.Enums.Game.JoinResponseCode.SuccessfulAlreadyPlayer;
            }

            if (response.Result.HasFlag(Entities.Enums.Game.JoinResponseCode.BadPassphrase) == false &&
                response.Result.HasFlag(Entities.Enums.Game.JoinResponseCode.FullGame) == false)
            {
                response.Game = game;
            }
        }