private void HandlePlayingSessionState(IPacketMsg packetMsg) {
if (packetMsg == null) {
ArchiLogger.LogNullError(nameof(packetMsg));
return;
}
ClientMsgProtobuf<CMsgClientPlayingSessionState> response = new ClientMsgProtobuf<CMsgClientPlayingSessionState>(packetMsg);
Client.PostCallback(new PlayingSessionStateCallback(packetMsg.TargetJobID, response.Body));
}