internal void AcceptClanInvite(ulong clanID, bool accept) {
if (clanID == 0) {
ArchiLogger.LogNullError(nameof(clanID));
return;
}
if (!Client.IsConnected) {
return;
}
ClientMsg<CMsgClientClanInviteAction> request = new ClientMsg<CMsgClientClanInviteAction>();
request.Body.ClanID = clanID;
request.Body.AcceptInvite = accept;
Client.Send(request);
}