ArcadeRPG.Game1.LoadContent C# (CSharp) Метод

LoadContent() защищенный Метод

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
Результат void
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            //***********************************LOADING MENUS***************************************//
            intro.loadContent(Content);
            timex.loadContent(Content);
            instruct.loadContent(Content);
            instruct2.loadContent(Content);
            gameover.loadContent(Content);
            //***************************************************************************************//

            game_engine.LoadContent(Content); // load all game content separately in the game engine
        }