protected override void LoadContent()
{
// Create a new SpriteBatch, which can be used to draw textures.
spriteBatch = new SpriteBatch(GraphicsDevice);
//***********************************LOADING MENUS***************************************//
intro.loadContent(Content);
timex.loadContent(Content);
instruct.loadContent(Content);
instruct2.loadContent(Content);
gameover.loadContent(Content);
//***************************************************************************************//
game_engine.LoadContent(Content); // load all game content separately in the game engine
}