internal static void LoadFileTable(FolderAsset parent, BinaryReader reader, NintendoOpticalDiscSystem system)
{
reader.BaseStream.Position = 0x424;
long fileTableOffset = LoadOffset(reader, system);
reader.BaseStream.Position = fileTableOffset + 8;
int count = reader.ReadInt32();
for (int index = 1; index < count; )
LoadFile(parent, reader, ref index, system);
foreach (Asset asset in parent.Children)
LoadFileName(asset, reader, fileTableOffset + count * 12);
}