Alexandria.Platforms.Wii.NintendoOpticalDiscPartition.LoadFileTable C# (CSharp) Метод

LoadFileTable() статический приватный Метод

static private LoadFileTable ( FolderAsset parent, BinaryReader reader, NintendoOpticalDiscSystem system ) : void
parent Glare.Assets.FolderAsset
reader System.IO.BinaryReader
system NintendoOpticalDiscSystem
Результат void
        internal static void LoadFileTable(FolderAsset parent, BinaryReader reader, NintendoOpticalDiscSystem system)
        {
            reader.BaseStream.Position = 0x424;
            long fileTableOffset = LoadOffset(reader, system);

            reader.BaseStream.Position = fileTableOffset + 8;
            int count = reader.ReadInt32();
            for (int index = 1; index < count; )
                LoadFile(parent, reader, ref index, system);

            foreach (Asset asset in parent.Children)
                LoadFileName(asset, reader, fileTableOffset + count * 12);
        }

Usage Example

Пример #1
0
        internal NintendoOpticalDisc(AssetLoader loader)
            : base(loader)
        {
            BinaryReader reader;

            int magic = loader.Reader.ReadInt32();

            loader.Reader.BaseStream.Seek(-4, SeekOrigin.Current);
            if (magic == DolphinCompressedDisc.Magic)
            {
                var disc   = new DolphinCompressedDisc(loader.Reader);
                var stream = new DolphinCompressedDiscStream(disc);
                loader.Reader = new BigEndianBinaryReader(stream);
            }
            else
            {
                loader.MakeBigEndian();
            }

            reader = Reader = loader.Reader;

            DiscId               = (NintendoOpticalDiscId)reader.ReadByte();
            DiscGame             = (NintendoOpticalDiscGame)reader.ReadInt16();
            DiscRegion           = (NintendoOpticalDiscRegion)reader.ReadByte();
            DiscMaker            = (NintendoOpticalDiscMaker)reader.ReadInt16();
            DiscNumber           = reader.ReadByte();
            DiscVersion          = reader.ReadByte();
            DiscAudioStreaming   = reader.ReadByte();
            DiscStreamBufferSize = reader.ReadByte();
            Unknowns.ReadBytes(reader, 14);
            int wiiMagic      = reader.ReadInt32();
            int gameCubeMagic = reader.ReadInt32();

            if (wiiMagic == (int)NintendoOpticalDiscSystem.Wii)
            {
                DiscSystem = NintendoOpticalDiscSystem.Wii;
            }
            else if (gameCubeMagic == (int)NintendoOpticalDiscSystem.GameCube)
            {
                DiscSystem = Wii.NintendoOpticalDiscSystem.GameCube;
            }
            else
            {
                throw new InvalidDataException();
            }

            DiscTitle = reader.ReadStringz(64, Encoding.ASCII);

            if (DiscSystem == Wii.NintendoOpticalDiscSystem.GameCube)
            {
                NintendoOpticalDiscPartition.LoadFileTable(this, reader, DiscSystem);
            }
            else
            {
                reader.BaseStream.Position = VolumeTableOffset;
                for (int volumeIndex = 0; volumeIndex < 4; volumeIndex++)
                {
                    int  partitionCount       = reader.ReadInt32();
                    long partitionTableOffset = reader.ReadUInt32() * 4L;

                    if (partitionCount > 0)
                    {
                        new NintendoOpticalDiscVolume(this, volumeIndex, partitionCount, partitionTableOffset);
                    }
                }

                foreach (NintendoOpticalDiscVolume volume in Children)
                {
                    volume.LoadPartitions(loader);
                }
                foreach (NintendoOpticalDiscVolume volume in Children)
                {
                    foreach (NintendoOpticalDiscPartition partition in volume.Children)
                    {
                        partition.LoadHeaders(loader);
                    }
                }
            }
        }