static private LoadFileTable ( |
||
parent | ||
reader | ||
system | NintendoOpticalDiscSystem | |
Résultat | void |
internal static void LoadFileTable(FolderAsset parent, BinaryReader reader, NintendoOpticalDiscSystem system)
{
reader.BaseStream.Position = 0x424;
long fileTableOffset = LoadOffset(reader, system);
reader.BaseStream.Position = fileTableOffset + 8;
int count = reader.ReadInt32();
for (int index = 1; index < count; )
LoadFile(parent, reader, ref index, system);
foreach (Asset asset in parent.Children)
LoadFileName(asset, reader, fileTableOffset + count * 12);
}
internal NintendoOpticalDisc(AssetLoader loader) : base(loader) { BinaryReader reader; int magic = loader.Reader.ReadInt32(); loader.Reader.BaseStream.Seek(-4, SeekOrigin.Current); if (magic == DolphinCompressedDisc.Magic) { var disc = new DolphinCompressedDisc(loader.Reader); var stream = new DolphinCompressedDiscStream(disc); loader.Reader = new BigEndianBinaryReader(stream); } else { loader.MakeBigEndian(); } reader = Reader = loader.Reader; DiscId = (NintendoOpticalDiscId)reader.ReadByte(); DiscGame = (NintendoOpticalDiscGame)reader.ReadInt16(); DiscRegion = (NintendoOpticalDiscRegion)reader.ReadByte(); DiscMaker = (NintendoOpticalDiscMaker)reader.ReadInt16(); DiscNumber = reader.ReadByte(); DiscVersion = reader.ReadByte(); DiscAudioStreaming = reader.ReadByte(); DiscStreamBufferSize = reader.ReadByte(); Unknowns.ReadBytes(reader, 14); int wiiMagic = reader.ReadInt32(); int gameCubeMagic = reader.ReadInt32(); if (wiiMagic == (int)NintendoOpticalDiscSystem.Wii) { DiscSystem = NintendoOpticalDiscSystem.Wii; } else if (gameCubeMagic == (int)NintendoOpticalDiscSystem.GameCube) { DiscSystem = Wii.NintendoOpticalDiscSystem.GameCube; } else { throw new InvalidDataException(); } DiscTitle = reader.ReadStringz(64, Encoding.ASCII); if (DiscSystem == Wii.NintendoOpticalDiscSystem.GameCube) { NintendoOpticalDiscPartition.LoadFileTable(this, reader, DiscSystem); } else { reader.BaseStream.Position = VolumeTableOffset; for (int volumeIndex = 0; volumeIndex < 4; volumeIndex++) { int partitionCount = reader.ReadInt32(); long partitionTableOffset = reader.ReadUInt32() * 4L; if (partitionCount > 0) { new NintendoOpticalDiscVolume(this, volumeIndex, partitionCount, partitionTableOffset); } } foreach (NintendoOpticalDiscVolume volume in Children) { volume.LoadPartitions(loader); } foreach (NintendoOpticalDiscVolume volume in Children) { foreach (NintendoOpticalDiscPartition partition in volume.Children) { partition.LoadHeaders(loader); } } } }