Alexandria.Engines.DarkSouls.TableRows.SpecialEffect.Write C# (CSharp) Метод

Write() публичный Метод

Write the SpecialEffect row.
public Write ( BinaryWriter writer ) : void
writer System.IO.BinaryWriter
Результат void
            public override void Write(BinaryWriter writer)
            {
                writer.Write(IconId);
                writer.Write(ConditionHp);
                writer.Write(EffectEndurance);
                writer.Write(MotionInterval);
                writer.Write(MaxHpRate);
                writer.Write(MaxMpRate);
                writer.Write(MaxStaminaRate);
                writer.Write(SlashDamageCutRate);
                writer.Write(BlowDamageCutRate);
                writer.Write(ThrustDamageCutRate);
                writer.Write(NeutralDamageCutRate);
                writer.Write(MagicDamageCutRate);
                writer.Write(FireDamageCutRate);
                writer.Write(ThunderDamageCutRate);
                writer.Write(PhysicsAttackRate);
                writer.Write(MagicAttackRate);
                writer.Write(FireAttackRate);
                writer.Write(ThunderAttackRate);
                writer.Write(PhysicsAttackPowerRate);
                writer.Write(MagicAttackPowerRate);
                writer.Write(FireAttackPowerRate);
                writer.Write(ThunderAttackPowerRate);
                writer.Write(PhysicsAttackPower);
                writer.Write(MagicAttackPower);
                writer.Write(FireAttackPower);
                writer.Write(ThunderAttackPower);
                writer.Write(PhysicsDiffenceRate);
                writer.Write(MagicDiffenceRate);
                writer.Write(FireDiffenceRate);
                writer.Write(ThunderDiffenceRate);
                writer.Write(PhysicsDiffence);
                writer.Write(MagicDiffence);
                writer.Write(FireDiffence);
                writer.Write(ThunderDiffence);
                writer.Write(NoGuardDamageRate);
                writer.Write(VitalSpotChangeRate);
                writer.Write(NormalSpotChangeRate);
                writer.Write(MaxHpChangeRate);
                writer.Write(BehaviorId);
                writer.Write(ChangeHpRate);
                writer.Write(ChangeHpPoint);
                writer.Write(ChangeMpRate);
                writer.Write(ChangeMpPoint);
                writer.Write(MpRecoverChangeSpeed);
                writer.Write(ChangeStaminaRate);
                writer.Write(ChangeStaminaPoint);
                writer.Write(StaminaRecoverChangeSpeed);
                writer.Write(MagicEffectTimeChange);
                writer.Write(InsideDurability);
                writer.Write(MaxDurability);
                writer.Write(StaminaAttackRate);
                writer.Write(PoizonAttackPower);
                writer.Write(RegistIllness);
                writer.Write(RegistBlood);
                writer.Write(RegistCurse);
                writer.Write(FallDamageRate);
                writer.Write(SoulRate);
                writer.Write(EquipWeightChangeRate);
                writer.Write(AllItemWeightChangeRate);
                writer.Write(Soul);
                writer.Write(AnimIdOffset);
                writer.Write(HaveSoulRate);
                writer.Write(TargetPriority);
                writer.Write(SightSearchEnemyCut);
                writer.Write(HearingSearchEnemyCut);
                writer.Write(GrabityRate);
                writer.Write(RegistPoizonChangeRate);
                writer.Write(RegistIllnessChangeRate);
                writer.Write(RegistBloodChangeRate);
                writer.Write(RegistCurseChangeRate);
                writer.Write(SoulStealRate);
                writer.Write(LifeReductionRate);
                writer.Write(HpRecoverRate);
                writer.Write(ReplaceSpEffectId);
                writer.Write(CycleOccurrenceSpEffectId);
                writer.Write(AtkOccurrenceSpEffectId);
                writer.Write(GuardDefFlickPowerRate);
                writer.Write(GuardStaminaCutRate);
                writer.Write(RayCastPassedTime);
                writer.Write(ChangeSuperArmorPoint);
                writer.Write(BowDistRate);
                writer.Write((UInt16)SpCategory);
                writer.Write(CategoryPriority);
                writer.Write((SByte)SaveCategory);
                writer.Write(ChangeMagicSlot);
                writer.Write(ChangeMiracleSlot);
                writer.Write(HeroPointDamage);
                writer.Write(DefFlickPower);
                writer.Write(FlickDamageCutRate);
                writer.Write(BloodDamageRate);
                writer.Write((SByte)DmgLv_None);
                writer.Write((SByte)DmgLv_S);
                writer.Write((SByte)DmgLv_M);
                writer.Write((SByte)DmgLv_L);
                writer.Write((SByte)DmgLv_BlowM);
                writer.Write((SByte)DmgLv_Push);
                writer.Write((SByte)DmgLv_Strike);
                writer.Write((SByte)DmgLv_BlowS);
                writer.Write((SByte)DmgLv_Min);
                writer.Write((SByte)DmgLv_Uppercut);
                writer.Write((SByte)DmgLv_BlowLL);
                writer.Write((SByte)DmgLv_Breath);
                writer.Write((Byte)AtkAttribute);
                writer.Write((Byte)SpAttribute);
                writer.Write((Byte)StateInfo);
                writer.Write((Byte)WepParamChange);
                writer.Write((Byte)MoveType);
                writer.Write((Byte)LifeReductionType);
                writer.Write((Byte)ThrowCondition);
                writer.Write(AddBehaviorJudgeId_condition);
                writer.Write(AddBehaviorJudgeId_add);
                writer.Write(BitFields);
                writer.Write(Pad1);
            }
TableRows.SpecialEffect