Alexandria.Engines.DarkSouls.TableRows.SpecialEffect.SpecialEffect C# (CSharp) Метод

SpecialEffect() приватный Метод

private SpecialEffect ( ParameterTable table, int index ) : System
table ParameterTable
index int
Результат System
            internal SpecialEffect(ParameterTable table, int index)
                : base(table, index)
            {
                BitFields = new byte[8];
                IconId = (Int32)(-1);
                ConditionHp = (Single)(-1);
                EffectEndurance = (Single)0;
                MotionInterval = (Single)0;
                MaxHpRate = (Single)1;
                MaxMpRate = (Single)1;
                MaxStaminaRate = (Single)1;
                SlashDamageCutRate = (Single)1;
                BlowDamageCutRate = (Single)1;
                ThrustDamageCutRate = (Single)1;
                NeutralDamageCutRate = (Single)1;
                MagicDamageCutRate = (Single)1;
                FireDamageCutRate = (Single)1;
                ThunderDamageCutRate = (Single)1;
                PhysicsAttackRate = (Single)1;
                MagicAttackRate = (Single)1;
                FireAttackRate = (Single)1;
                ThunderAttackRate = (Single)1;
                PhysicsAttackPowerRate = (Single)1;
                MagicAttackPowerRate = (Single)1;
                FireAttackPowerRate = (Single)1;
                ThunderAttackPowerRate = (Single)1;
                PhysicsAttackPower = (Int32)0;
                MagicAttackPower = (Int32)0;
                FireAttackPower = (Int32)0;
                ThunderAttackPower = (Int32)0;
                PhysicsDiffenceRate = (Single)1;
                MagicDiffenceRate = (Single)1;
                FireDiffenceRate = (Single)1;
                ThunderDiffenceRate = (Single)1;
                PhysicsDiffence = (Int32)0;
                MagicDiffence = (Int32)0;
                FireDiffence = (Int32)0;
                ThunderDiffence = (Int32)0;
                NoGuardDamageRate = (Single)1;
                VitalSpotChangeRate = (Single)(-1);
                NormalSpotChangeRate = (Single)(-1);
                MaxHpChangeRate = (Single)0;
                BehaviorId = (Int32)(-1);
                ChangeHpRate = (Single)0;
                ChangeHpPoint = (Int32)0;
                ChangeMpRate = (Single)0;
                ChangeMpPoint = (Int32)0;
                MpRecoverChangeSpeed = (Int32)0;
                ChangeStaminaRate = (Single)0;
                ChangeStaminaPoint = (Int32)0;
                StaminaRecoverChangeSpeed = (Int32)0;
                MagicEffectTimeChange = (Single)0;
                InsideDurability = (Int32)0;
                MaxDurability = (Int32)0;
                StaminaAttackRate = (Single)1;
                PoizonAttackPower = (Int32)0;
                RegistIllness = (Int32)0;
                RegistBlood = (Int32)0;
                RegistCurse = (Int32)0;
                FallDamageRate = (Single)0;
                SoulRate = (Single)0;
                EquipWeightChangeRate = (Single)0;
                AllItemWeightChangeRate = (Single)0;
                Soul = (Int32)0;
                AnimIdOffset = (Int32)0;
                HaveSoulRate = (Single)1;
                TargetPriority = (Single)0;
                SightSearchEnemyCut = (Int32)0;
                HearingSearchEnemyCut = (Int32)0;
                GrabityRate = (Single)1;
                RegistPoizonChangeRate = (Single)0;
                RegistIllnessChangeRate = (Single)0;
                RegistBloodChangeRate = (Single)0;
                RegistCurseChangeRate = (Single)0;
                SoulStealRate = (Single)0;
                LifeReductionRate = (Single)0;
                HpRecoverRate = (Single)0;
                ReplaceSpEffectId = (Int32)(-1);
                CycleOccurrenceSpEffectId = (Int32)(-1);
                AtkOccurrenceSpEffectId = (Int32)(-1);
                GuardDefFlickPowerRate = (Single)1;
                GuardStaminaCutRate = (Single)1;
                RayCastPassedTime = (Int16)(-1);
                ChangeSuperArmorPoint = (Int16)0;
                BowDistRate = (Int16)0;
                SpCategory = (SpecialEffectSpCategory)0;
                CategoryPriority = (Byte)0;
                SaveCategory = (SpecialEffectSaveCategory)(-1);
                ChangeMagicSlot = (Byte)0;
                ChangeMiracleSlot = (Byte)0;
                HeroPointDamage = (SByte)0;
                DefFlickPower = (Byte)0;
                FlickDamageCutRate = (Byte)0;
                BloodDamageRate = (Byte)100;
                DmgLv_None = (ATKPARAM_REP_DMGTYPE)0;
                DmgLv_S = (ATKPARAM_REP_DMGTYPE)0;
                DmgLv_M = (ATKPARAM_REP_DMGTYPE)0;
                DmgLv_L = (ATKPARAM_REP_DMGTYPE)0;
                DmgLv_BlowM = (ATKPARAM_REP_DMGTYPE)0;
                DmgLv_Push = (ATKPARAM_REP_DMGTYPE)0;
                DmgLv_Strike = (ATKPARAM_REP_DMGTYPE)0;
                DmgLv_BlowS = (ATKPARAM_REP_DMGTYPE)0;
                DmgLv_Min = (ATKPARAM_REP_DMGTYPE)0;
                DmgLv_Uppercut = (ATKPARAM_REP_DMGTYPE)0;
                DmgLv_BlowLL = (ATKPARAM_REP_DMGTYPE)0;
                DmgLv_Breath = (ATKPARAM_REP_DMGTYPE)0;
                AtkAttribute = (AttackAttackAttributes)0;
                SpAttribute = (AttackParameterSpecialAttributes)0;
                StateInfo = (SpecialEffectType)0;
                WepParamChange = (SpecialEffectWeaponChange)0;
                MoveType = (SpecialEffectMoveType)0;
                LifeReductionType = (SpecialEffectType)0;
                ThrowCondition = (SpecialEffectThrowCondition)0;
                AddBehaviorJudgeId_condition = (SByte)(-1);
                AddBehaviorJudgeId_add = (Byte)0;
                EffectTargetSelf = false;
                EffectTargetFriend = false;
                EffectTargetEnemy = false;
                EffectTargetPlayer = false;
                EffectTargetAI = false;
                EffectTargetLive = false;
                EffectTargetGhost = false;
                EffectTargetWhiteGhost = false;
                EffectTargetBlackGhost = false;
                EffectTargetAttacker = false;
                DispIconNonactive = false;
                UseSpEffectEffect = false;
                BAdjustMagicAblity = false;
                BAdjustFaithAblity = false;
                BGameClearBonus = false;
                MagParamChange = false;
                MiracleParamChange = false;
                ClearSoul = false;
                RequestSOS = false;
                RequestBlackSOS = false;
                RequestForceJoinBlackSOS = false;
                RequestKickSession = false;
                RequestLeaveSession = false;
                RequestNpcInveda = false;
                NoDead = false;
                BCurrHPIndependeMaxHP = false;
                CorrosionIgnore = false;
                SightSearchCutIgnore = false;
                HearingSearchCutIgnore = false;
                AntiMagicIgnore = false;
                FakeTargetIgnore = false;
                FakeTargetIgnoreUndead = false;
                FakeTargetIgnoreAnimal = false;
                GrabityIgnore = false;
                DisablePoison = false;
                DisableDisease = false;
                DisableBlood = false;
                DisableCurse = false;
                EnableCharm = false;
                EnableLifeTime = false;
                HasTarget = false;
                IsFireDamageCancel = false;
                IsExtendSpEffectLife = false;
                RequestLeaveColiseumSession = false;
                Pad_2 = (Byte)0;
                VowType0 = false;
                VowType1 = false;
                VowType2 = false;
                VowType3 = false;
                VowType4 = false;
                VowType5 = false;
                VowType6 = false;
                VowType7 = false;
                VowType8 = false;
                VowType9 = false;
                VowType10 = false;
                VowType11 = false;
                VowType12 = false;
                VowType13 = false;
                VowType14 = false;
                VowType15 = false;
                Pad1 = new Byte[11];
            }

Same methods

TableRows.SpecialEffect::SpecialEffect ( ParameterTable table, int index, AssetLoader loader, int next ) : System
TableRows.SpecialEffect